Diablo 2 Median Xl Runewords



  1. Diablo 2 Median Xl And Runewords
  2. Diablo 2 Median Xl Plugy
  3. Diablo 2 Median Xl Builds

Weapons: 10% Bonus to Buff/Debuff/Cold Skill Duration Armor: 10% Bonus to Buff/Debuff/Cold Skill Duration Shields: 10% Bonus to Buff/Debuff/Cold Skill Duration Level Requirement: 100 Nih is the forty-eighth rune in Median XL. It can be made by cubing 2 Xar runes together. It is a uncommon rune. This page may not be up to date, click this link for an updated page Runewords. Median XL contains 537 all-new runewords. Most of them contain only one rune, but you can fill up the sockets before it with jewels and solely in a grey item (non-magical). For example, to make a runeword in an item with 4 sockets, you need to add 3 jewels first, and then the rune.

Median XL contains the standard Diablo 2 gems with new bonuses, as well as 5 additional gem types and 20 additional runes. Also, since sockets can now appear on other armor pieces (gloves, belts, boots), the gem and rune effects for those pieces share the same effect as on armor. So for example if gem X gives life when used on weapons, mana on armor, and resistances on. Median XL contains 332 all-new runewords. Single rune runewords Each runeword contains only one rune, but you can fill up the sockets before the rune with jewels. To make a runeword in an item with 4 sockets, for example, you need to insert 3 jewels + 1 rune. Grey items only! Some people do not seem to know this. New skill trees with 210 new skills, new base items, gems, runes, uniques, runewords, sets, crafting improved monster AI and new monster types, elite and heroic monsters, 28 uberquests for advanced characters, 5 challenges. Compatible with Diablo II Lord of Destruction 1.10/1.11/1.12/1.13 (PC/Mac).

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Median XL contains the standard Diablo 2 gems with new bonuses, as well as 5 additional gem types and 20 additional runes. Also, since sockets can now appear on other armor pieces (gloves, belts, boots), the gem and rune effects for those pieces share the same effect as on armor. So for example if gem X gives life when used on weapons, mana on armor, and resistances on shields, if you slot it into a belt you will get the armor effect (mana).


Gems

Unfortunately, the new gem types are not considered as gems in some parts of the game; for example, you cannot upgrade them with Gem Shrines. This is a game limitation (not mod).

Median


Amber Amethyst

Weapons - chance% reanimate as: Death Gnat
Armor - +Lightning Resist%
Shields - Slow attacker by %

Weapons - % bonus to Attack Rating
Armor - +% bonus to Dexterity
Shields - +X mana when struck by enemy


Bloodstone Diamond

Weapons - +% bonus to Summoned Minion life
Armor - +Fire Resist%
Shields - +% bonus to Summoned Minion resistances

Weapons - +% to Spell Damage
Armor - +% bonus to Strength
Shields - +all resistances%


Emerald Onyx

Weapons - +X to Maximum Damage
Armor - +X to Life Regen
Shields - +Poison Resist%

Weapons - +% bonus to Summoned Minion damage
Armor - +Cold Resist%
Shields - % chance of Uninterruptible Attack


Ruby Sapphire

Weapons - +X Life after each kill
Armor - +% bonus to Vitality
Shields - +Fire Resist%

Weapons - +X Mana after each kill
Armor - +% bonus to buff/debuff/cold skill duration
Shields - +Cold Resist%


Topaz Turquoise

Weapons - +X Energy Factor to Spell Damage
Armor - +% bonus to Energy
Shields - +Lightning Resist%

Weapons - +X% to Mana Regen
Armor - +Poison Resist%
Shields - +% chance of Getting Magic Items


Rainbow Stone Skull

Weapons - +% Crushing Blow
Armor - +X Crafting Points
Shields - % Curse Length Reduction

Weapons - +% Enhanced Damage
Armor - +% Enhanced Defence
Shields - % Poison Length Reduction


Gemwords

Gemwords are similar to Runewords, involving gems instead of runes. To make a gemword, use a grey (i.e. nonmagical, socketed) item, and put jewels into all sockets except one. Then fill that last socket with a gem. The resulting item will have the jewels' and gem's bonus as expected, with one difference: the gem bonus is multiplied by (number of sockets + 1).


Example

Bonus: jewel bonuses + (flawless Ruby bonus x5)
From the gem descriptions above, we see that socketing ruby gems on weapons grant +X Life after each kill, and from the official website we find that for flawless quality the value of X is 8. Thus, this gemword will give you the jewel bonuses and +(8 x5) Life after each kill (or +40 Life after each kill).


As you can see, gemwords provide an affordable option for even low level characters who have specific bonus needs without having to sacrifice a lot of power to obtain them. Unlike runewords though, gemwords are not keyed with particular names - on the item you create, only the text 'Gemword!' will appear in light bronze.


Items with only one socket may also have a gemword. In this case you don't need any jewels (only room for a gem, after all), and the resulting bonus is simply (1 + 1) = 2 times the bonus of the gem.


Runes

For the full runes list, please see the official website.


Special note: The three Greater Runes are not obtainable from the simple Horadric Cube upgrade recipe, nor can they be downgraded. They are level 100, and can only be found in the Faustinville uberlevel on Destruction difficulty.


  • Taha
Weapons - +40 to Maximum Damage
Armor - +20 to Maximum Damage
Shields - +20 to Maximum Damage


  • Ghal
Weapons - +15 Energy Factor to Spell Damage
Armor - +5 Energy Factor to Spell Damage
Shields - +5 Energy Factor to Spell Damage


  • Qor
Weapons - -12% Requirements
Armor - -12% Requirements
Shields - -12% Requirements


Runewords

As with gemwords, runewords can only be created in grey (nonmagical, socketed) items. Similarly, each runeword actually only requires one rune! However, this does not mean you can only make runewords in items with only one socket: just as with gemwords before, you fill up the other sockets with jewels first, and then only do you insert the rune into the final socket to get your runeword.


So how can Median XL sport 250+ runewords when each runeword consists of only 1 rune, and that there are fewer than that number of basic runes? Easy. The runeword you obtain is different depending on what base item you socket it into. For example, the rune Dol will result in the runeword Enyo when socketed into a weapon, Outlaw when socketed into boots, and Asmodai when socketed into a Paladin Shield.


Also, just as with gemwords, you still obtain the jewel bonuses on top of that! So your runeword item isn't necessarily the same as everybody elses'. In fact you may even find better jewels later to create a more powerful item of the same runeword :)


Finally, the list of runewords is even longer than the list of runes, so please refer to the official website for complete details.


Diablo 2 Median Xl Runewords

For more detailed information, check out the official FAQ at http://modsbylaz.planetdiablo.gamespy.com/faq.html

Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Median_XL_Gems_and_Runes&oldid=12721'

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Cube Recipes

CUBE RECIPES

Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war.

Reagents

Catalysts
These reagents can be found by killing the appropriate monster:
Catalyst of Disenchantment: kill Andariel on Normal difficulty
Catalyst of Learning: kill the Summoner on Nightmare difficulty

Oils
These reagents can be bought from a vendor in each town, except Oil of Conjuration which must be found.

Arcane Shards
This reagent is obtained by disenchanting unique items.

Arcane Crystal
This reagent is created by cubing Arcane Shards in sets of five.

Arcane Cluster
This reagent is created by cubing an Arcane Crystal with an Oil of Craft.

Mystic Orbs
These reagents can be bought from any magic items vendor. Note that the strongest Mystic Orbs are not for sale...

Shrines
Orange crucifixes that drop in late Nightmare and in Hell difficulty. They enable you to create and bless items, see below.

Mark of Infusion
This reagent is obtained by killing Shenk, the Overseer on any difficulty.

DISENCHANTING
DISASSEMBLE ITEMS INTO RESOURCES

Arcane Shards, Crystals and Clusters

Destroy up to 10 spare unique items to create Arcane Shards and combine those into Arcane Crystals, which are required for other cube recipes.

Any unique item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment

You can also create an Arcane Cluster for easier Arcane Crystal safekeeping:

Arcane Crystal + Oil of Craft → Arcane Cluster

Arcane Cluster can be right-clicked to collect all Arcane Crystals from the inventory, cube and stash.

Signets of Learning

Destroy up to 25 spare sacred unique or set items to create Signets of Learning. Click the signet to gain 1 attribute point permanently.

Any sacred unique/set item + Catalyst of Learning → Signet of Learning + Catalyst of Learning

Each character can use a maximum of 400 Signets of Learning.

ITEM QUALITY RECIPES
CHANGE THE QUALITY LEVEL OF YOUR ITEMS

Upgrade to Non-magical Item

Upgrade any item to regular quality or a regular item to superior. This also rerolls the socket count on the item.

Low quality weapon/armor + Oil of Enhancement → reroll item as regular
Any quality weapon/armor + Oil of Renewal → reroll item as superior

Upgrade to Magical Item

Upgrade a plain superior item (white or grey) to a basic magical item.

Superior weapon/armor + Oil of Enhancement → reroll item as magic

Reroll Magic to Honorific

Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.

Magic weapon/armor + Mark of Infusion → return item as honorific

Honorific items have no modifiers, but have maximum sockets and receive a double bonus from Mystic Orbs.

Reroll any Item to Unique

This powerful recipe uses the reagents obtained by disenchanting other uniques to turn any tiered item of your choosing into a unique. But choose wisely, because the crystals are precious and costly to replace.

Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique

Reroll Modifiers

These recipes reroll the properties and socket count on any superior item. This is useful to try and get better the superior bonuses on your item before making a runeword.

This recipe keeps the item level the same - unless it's over 99, in which case it reduces it to 99.

Rare Downlevel

This recipe allows you to create yourself some baseline items. These items can be helpful to craft low-level items with space for Mystic Orbs.

Rare weapon/armor + rare amulet + rare ring → reroll item as level 1 rare item

UPTIER RECIPE
UPGRADE ITEMS TO THE NEXT HIGHER TIER

Uptiering an item increases its base statistics and maximum sockets but also increases requirements. These recipes cannot create Sacred items.
This recipe works for tiered items of all qualities. If the item is unique, its stats will be upgraded to match the next tier on the Tiered Uniques page.

See THIS PAGE for more information about item tiers.

Non-sacred weapon/armor + Arcane Crystal → reroll as next higher tier

AFFIX RECIPES
ENHANCE YOUR ITEMS WITH EXTRA MAGICAL BONUSES

Mystic Orbs

Mystic Orbs add a magical bonus to an item at the cost of a higher required level to use the item. There are many known types sold by vendors, but rumours persist of lost ancient orbs with miraculous powers...

Any equippable item + regular Mystic Orb → add orb bonus and +4 required level

You can only apply up to 5 of the same type of regular Mystic Orb to your item.

The level requirement penalty is applied after taking into account both the base item required level and the level of any socket fillers. This means for example if you have a belt with required level 20, add five orbs (level penalty +20) and socket a Rha rune (required level 100), you get a belt with required level 100+20 = 120. For that reason, to avoid going over required level 140 on accident, always add the socket fillers before adding orbs.

Socket Punch

Use this recipe to add extra sockets to an item. The more jewels you feed this recipe, the more sockets it will create.

Non-socketed item + jewel x[1-6] → returns item with [1-6] sockets

Warning! This recipe will not go over the max natural sockets an item can have. Lower tier items have a lower socket count. Excess jewels are wasted. You also cannot add more sockets to an item that already has some.

See THIS PAGE for more information about maximum sockets.

Lucky Bonus

This recipe grants one chance to add a minor extra bonus to an item. Any item that has been transmuted with this recipe will show up as 'Already upgraded!'. Items marked as such cannot be used for this recipe.

Any item + Oil of Luck → returns item, may add bonuses

This recipe has 20% chance to add any of the following bonuses:

Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating
Elemental Weapon: +20% Attack Speed and/or 100% Bonus to Attack Rating
Armour: +20% Enhanced Defense and/or Damage Reduced by 1%
Amulet: +1 to All Skills
Ring: +5% to Spell Damage
Quiver: 5% Bonus to all Attributes
Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality

Magical Bonus

In some of the more powerful areas, you might find the Oil of Conjuration, which is a concoction highly sought after by many mages. Any item that has been transmuted with this recipe will show up as 'Already upgraded!'. Items marked as such cannot be used for this recipe.

Any weapon + Oil of Conjuration → returns item, may add bonus

This recipe has 40% chance to add the following bonus:

Weapon: +10% to Spell Damage

Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron and Infernal Pit.

Lottery Bonus

Median

This recipe works exactly like the lucky upgrade one, but it has only a 3% chance of adding the bonus. Any item that has been transmuted with this recipe will show up as 'Already upgraded!'. Items marked as such cannot be used for this recipe.

Any Unique/Set Weapon + Legacy of Blood
Any Unique/Set Armor + Idol of Vanity
Any Unique/Set Amulet + Moon of the Spider
Any Unique Ring + Spirit Trance Herb
Any Unique Quiver + Azmodan's Heart
Any Unique Jewel + Sunstone of the Gods
→ returns item, may add bonuses

This recipe has 3% chance to add any of the following bonuses:

Unique/Set Weapon: Ignore Target's Defense
Unique/Set Armour: Increase Maximum Life 5%
Unique Amulet: +(1 to 2) % to All Maximum Resistances
Unique Ring: +1 to All Skills
Unique Quiver: 50% Better Chance of Getting Magic Items
Unique Jewel: All Resists +10%

SHRINES AND CRAFTING
CALL ON DIVINE FORCES TO CRAFT YOUR OWN ITEMS

In Nightmare and Hell difficulty, you may find blessed relics from the ancient labyrinth beneath Tristram, stolen before its collapse.

During those dark days the holy shrines in the cathedral's catacombs offered salvation to some adventurers and damnation to others; removed from their sockets, the enchanted crosses cannot permanently affect humans anymore, but their divine powers can be applied to items.

There are 16 types of shrines with eldritch names. Beware, results may vary depending on divine will.

The following shrines exist:

Diablo 2 Median Xl And Runewords

Abandoned Shrine
Creepy Shrine
Eerie Shrine
Enchanted Shrine
Fascinating Shrine
Hidden Shrine
Intimidating Shrine
Magical Shrine
Ornate Shrine
Quiet Shrine
Sacred Shrine
Shimmering Shrine
Spiritual Shrine
Tainted Shrine
Trinity Shrine
Weird Shrine

Each shrine comes with 10 charges. Each use in the cube will drain one charge. When you use up the last charge, it disappears.

Experiment, learn and create some of the most powerful items in all of Sanctuary.

Shrine Vessels

Carrying many holy relics can be a burden. Store your full shrines into a corresponding holy vessel that can hold up to 1000 shrines:

Shrine Vessel + any amount of Shrines (10) → Shrine Vessel (adds shrines)

Shrine Vessels can be right-clicked to collect all Shrines of the same type from the inventory, cube and stash.

Shrine Crafting

Use a shrine to turn any sacred item into a powerful crafted item. The crafted item comes with several random rare modifiers and additional preset modifiers based on shrine type. The preset modifiers may stack with the rare modifiers, creating some very powerful items.

Rare/Crafted Sacred item + Shrine → reroll item as crafted + Shrine (-1 charge)

Crafted items always have maximum sockets.

See THIS PAGE for more information about preset shrine modifiers.
See THIS PAGE for more information about random rare modifiers (affixes).

Shrine Blessing

A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. This adds to the item the same preset shrine modifiers as the shrine crafting recipe and also subtracts 1 charge. You can only use this recipe once per item, so choose your shrine wisely.

Rare/Crafted/Honorific Sacred item + Shrine + 2x Arcane Crystal → add shrine bonuses + Shrine (-1 charge)

JEWELCRAFTING
CREATE YOUR OWN JEWELS

Jewelcrafting

You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.

Jewel + Rune + Oil of Craft + Arcane Crystal/Shards →
Rune + Arcane Shards (-1) + Crafted Jewel with added bonuses

Every time you craft a Jewel, its item level is reduced by 5%, rounded up and capped at 1 and 99.

The preset modifiers on the jewel depend on the rune used, as follows:

Tir: (1 to 3)% Magic Find
Ith: Elemental Resists +(3 to 5)%
Ort: Requirements -(2 to 4)%
Shael: +(21 to 50) Defense
Lum:(-1 to 1)% to Experience Gained
Lem: +(3 to 5) to All Attributes
Ist: +(4 to 6)% to Summoned Minion Life
Ohm: +(2 to 4) to Maximum Damage
Ber: (1 to 2)% Life Stolen per Hit and (1 to 2)% Mana Stolen per Hit
Zod: +(1 to 2)% to Spell Damage
Kur:+(3 to 6)% to Summoned Minion Damage
Nas: Slows Attacker by 1%
Vith:+(2 to 4)% to Summoned Minion Resistances
Thai:+(2 to 4) to Minimum Damage
Nih:+(2 to 8) Life on Attack and +(2 to 8) Mana on Attack
On:+(2 to 4) Life after each Kill and +(2 to 4) Mana after each Kill

MISCELLANEOUS RECIPES
EVERYTHING ELSE

Gem Upgrade

You can upgrade gems to the higher quality levels. Note that unlike classic Diablo II, this recipe only requires two gems, not three.

Rune Upgrade/Downgrade

You can upgrade or downgrade runes to the next higher or lower rune. This is useful when you need a certain exact rune to create a runeword.

Same rune x2 → rune one level higher
Same rune x4 → rune two levels higher
Same rune x2 + rune one level higher → rune two levels higher
Rune → rune one level lower

These recipes do not allow you to obtain or downgrade:
Great Runes (Taha, Ghal, Qor, Krys, Auhe and Sha'ad)
Elemental Runes (Stone, Magic, Fire, Ice, Light and Poison) or Kabraxis' Stone rune.

Unsocket Recipe

These recipes separate the socket fillers (gems, jewels, runes) from an item and return both the item and the socket fillers.

Magical, Rare, Set, Unique, Crafted or Honorific:

Socketed item + Oil of Disjunction → separate item and socket fillers

Non-magical:

Socketed item + Oil of Disjunction + perfect gem x3 → separate item and socket fillers

Non-magical socketed items are grey, and therefore include runewords. The price is higher for these items to prevent unhealthy amounts of runeword rerolling.

R.I.P. Recipe

If you went wild with reanimate items and now you can't see the forest for the reanimated Ents, this recipe can help. It adds the 'R.I.P.' modifier to an item, causing your kills to stay dead instead of rising up to get in your way. This should help out players with slower computers.

Any item + Oil of Renewal + Arcane Crystal → returns item with R.I.P. modifier

This recipe adds the following bonus:

Slain Monsters Rest in Peace

Warning! Do not forget the Arcane Crystal or you will destroy more than you bargained for.

Cow Level Portal

Moo! You need to stand in the Rogue Encampment in Hell difficulty to use this recipe. Be careful, the cows have been beefed up compared to the regular Diablo II.

Diablo 2 Median Xl Plugy

Killing the Cow King does not disable this recipe.

I Am Rich

Want to show the common rabble in your game how rich and powerful you are? This recipe consumes some of the rarest trophies in the game and returns a completely useless item that grants you a glowing red aura. Show it to friends and strangers so they know that you are strong, powerful and wealthy enough to waste trophies on a worthless item.

See the Uberquests section for more information.

Yshari Sanctum Trophy + Void Trophy + Uldyssian Trophy + Vial of Elder Blood → I Am Rich Gem

Diablo 2 Median Xl Builds

This recipe is inspired by the $1000 iPhone application that does nothing.





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