Code costs $99 for a single license but it is totally worth the price. Sublime Text is a cross-platform code editor for Mac, Windows, and Linux. It comes with all the features you would expect from a powerful code editor and then some more. It looks beautiful and you can tweak the appearance to make it more comfortable for you.
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However, it’s not very hard to press it into service for beginning C code on a Mac, and it includes a GUI debugger. Note that Xcode is designed specifically for. You need to install the Mac Developer Tools either from your original Mac OS X disk or by downloading the latest version. This package includes the GCC compiler.
Objective-C is the primary programming language you use when writing software for OS X and iOS. It’s a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for object graph management and object literals while providing dynamic typing and binding, deferring many responsibilities until runtime.
At a Glance
This document introduces the Objective-C language and offers extensive examples of its use. You’ll learn how to create your own classes describing custom objects and see how to work with some of the framework classes provided by Cocoa and Cocoa Touch. Although the framework classes are separate from the language, their use is tightly wound into coding with Objective-C and many language-level features rely on behavior offered by these classes.
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An App Is Built from a Network of Objects
When building apps for OS X or iOS, you’ll spend most of your time working with objects. Those objects are instances of Objective-C classes, some of which are provided for you by Cocoa or Cocoa Touch and some of which you’ll write yourself.
If you’re writing your own class, start by providing a description of the class that details the intended public interface to instances of the class. This interface includes the public properties to encapsulate relevant data, along with a list of methods. Method declarations indicate the messages that an object can receive, and include information about the parameters required whenever the method is called. You’ll also provide a class implementation, which includes the executable code for each method declared in the interface.
Relevant Chapters:Defining Classes, Working with Objects, Encapsulating Data
Categories Extend Existing Classes
Rather than creating an entirely new class to provide minor additional capabilities over an existing class, it’s possible to define a category to add custom behavior to an existing class. You can use a category to add methods to any class, including classes for which you don’t have the original implementation source code, such as framework classes like NSString
.
If you do have the original source code for a class, you can use a class extension to add new properties, or modify the attributes of existing properties. Class extensions are commonly used to hide private behavior for use either within a single source code file, or within the private implementation of a custom framework.
Protocols Define Messaging Contracts
The majority of work in an Objective-C app occurs as a result of objects sending messages to each other. Often, these messages are defined by the methods declared explicitly in a class interface. Sometimes, however, it is useful to be able to define a set of related methods that aren’t tied directly to a specific class.
Objective-C uses protocols to define a group of related methods, such as the methods an object might call on its delegate, which are either optional or required. Any class can indicate that it adopts a protocol, which means that it must also provide implementations for all of the required methods in the protocol.
Relevant Chapters:Working with Protocols
Values and Collections Are Often Represented as Objective-C Objects
It’s common in Objective-C to use Cocoa or Cocoa Touch classes to represent values. The NSString
class is used for strings of characters, the NSNumber
class for different types of numbers such as integer or floating point, and the NSValue
class for other values such as C structures. You can also use any of the primitive types defined by the C language, such as int
, float
or char
.
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Collections are usually represented as instances of one of the collection classes, such as NSArray
, NSSet
, or NSDictionary
, which are each used to collect other Objective-C objects.
Blocks Simplify Common Tasks
Blocks are a language feature introduced to C, Objective-C and C++ to represent a unit of work; they encapsulate a block of code along with captured state, which makes them similar to closures in other programming languages. Blocks are often used to simplify common tasks such as collection enumeration, sorting and testing. They also make it easy to schedule tasks for concurrent or asynchronous execution using technologies like Grand Central Dispatch (GCD).
Relevant Chapters:Working with Blocks
Error Objects Are Used for Runtime Problems
Although Objective-C includes syntax for exception handling, Cocoa and Cocoa Touch use exceptions only for programming errors (such as out of bounds array access), which should be fixed before an app is shipped.
All other errors—including runtime problems such as running out of disk space or not being able to access a web service—are represented by instances of the NSError
class. Your app should plan for errors and decide how best to handle them in order to present the best possible user experience when something goes wrong.
Objective-C Code Follows Established Conventions
When writing Objective-C code, you should keep in mind a number of established coding conventions. Method names, for example, start with a lowercase letter and use camel case for multiple words; for example, doSomething
or doSomethingElse
. It’s not just the capitalization that’s important, though; you should also make sure that your code is as readable as possible, which means that method names should be expressive, but not too verbose.
In addition, there are a few conventions that are required if you wish to take advantage of language or framework features. Property accessor methods, for example, must follow strict naming conventions in order to work with technologies like Key-Value Coding (KVC) or Key-Value Observing (KVO).
Relevant Chapters:Conventions
Prerequisites
If you are new to OS X or iOS development, you should read through Start Developing iOS Apps Today (Retired) or Start Developing Mac Apps Today before reading this document, to get a general overview of the application development process for iOS and OS X. Additionally, you should become familiar with Xcode before trying to follow the exercises at the end of most chapters in this document. Xcode is the IDE used to build apps for iOS and OS X; you’ll use it to write your code, design your app's user interface, test your application, and debug any problems.
Although it’s preferable to have some familiarity with C or one of the C-based languages such as Java or C#, this document does include inline examples of basic C language features such as flow control statements. If you have knowledge of another higher-level programming language, such as Ruby or Python, you should be able to follow the content.
Reasonable coverage is given to general object-oriented programming principles, particularly as they apply in the context of Objective-C, but it is assumed that you have at least a minimal familiarity with basic object-oriented concepts. If you’re not familiar with these concepts, you should read the relevant chapters in Concepts in Objective-C Programming.
See Also
The content in this document applies to Xcode 4.4 or later and assumes you are targeting either OS X v10.7 or later, or iOS 5 or later. For more information about Xcode, see Xcode Overview. For information on language feature availability, see Objective-C Feature Availability Index.
Objective-C apps use reference counting to determine the lifetime of objects. For the most part, the Automatic Reference Counting (ARC) feature of the compiler takes care of this for you. If you are unable to take advantage of ARC, or need to convert or maintain legacy code that manages an object’s memory manually, you should read Advanced Memory Management Programming Guide.
In addition to the compiler, the Objective-C language uses a runtime system to enable its dynamic and object-oriented features. Although you don’t usually need to worry about how Objective-C “works,” it’s possible to interact directly with this runtime system, as described by Objective-C Runtime Programming Guide and Objective-C Runtime Reference.
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If you are an app developer or programmer you might already be knowing about Dev C++ For Mac software. It is an Integrated Development Environment which lets you create C++ based applications for Windows or consoles.
This software uses the MinGW compiler to create those apps. Other GCC based compilers like Cygwin can also be used with it. This software also enables you to edit and compile resources files.
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As mentioned above this IDE platform will enable you to start programming in C and C++ language under the GNU General Public License for free.
Different tools from the Tool Manager can be used in different projects. Comes with inbuilt ‘Find’ and ‘Replace’ facility.
If you recently switched to a Mac computer you might be looking for a way to download Dev C++ on your Mac or a similar replacement for Dev C++ as it is not officially launched for Mac.
For the same reason we have listed for you, some of the most amazing alternatives for Dev C++ For Mac which you can easily run on your Mac.
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Alternatives for Dev C++ For Mac
Eclipse
Eclipse is created by Eclipse Foundation Inc. which is a free tool for building software with C++ language and managing it for its lifetime.
Eclipse is also known as a Java IDE but it is more than that, it consists of more than 60 projects. These projects are organized into the given categories.
- Application framework.
- Rich Client performance.
- Embedded and device development.
- Application lifecycle management (ALM)
- Service Orientation Architecture (SOA)
Qt Creator
Qt is a dual-licensed program which means it is available for free under GPL and LGPLv3 but also you can buy its commercial license to get access to more of its functions.
This is a cross-platform for C++, Javascript, and QML Integrated Development Environment. Qt Creator is available for both Mac OS and Windows operating systems.
It has an integral graphical user interface layout and form designer along with a visual debugger. It uses the C++ compiler from the GNU compiler collection.
Apache NetBeans
For software developers and programmers, this is one of the best open-source Integrated Development Environment.
This software supports a variety of languages including C++, Javascript, PHP, Groovy, and Ruby. With the help of these languages, you can create applications for your professional desktop and mobile easily.
NetBeans works on any of the operating systems like Windows, Mac OS X, Linux, and Solaris and is easy to install and use.
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Editra
Editra is a compact and easy to use a text editor which is freely available under the terms of GPL. The trial version can be downloaded for Windows and Mac OS X both.
It supports syntax highlights and other useful features for more than 30 different programming languages.
This software focuses on creating a user-friendly interface and features that help in code development.
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Dev C++ For Mac FAQs
- Is Dev C++ available for Mac?
- No, Dev C++ is not yet developed by Orwell for Mac. That is why we have listed some of the best alternatives for Dev C++ above.
- Is Dev C++ free?
- Yes, Dev C++ is a free IDE distributed under General Public License for programming on C and C++ with all of its features.
- Are Macs good for coding?
- As you might already know Macs run on a UNIX-based OS which makes it a great option for developers.
Conclusion
Dev C++ really works like magic for developing and testing different apps for different platforms but Mac users won’t get their hands on it.
This is the reason we have listed some of the closest competitors of Dev C++ which you can access from your Mac.
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You can try any of this software and select the one which goes with your personal taste and choice.
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An expert application developer, technology writer, who likes to discusses innovation and application development. His ability is in programming, portable applications, and games and on creating applications for Windows and Mac. You can contact me via email [email protected]
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